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File: 1223415499702.jpg -(20598 B, 239x250) Thumbnail displayed, click image for full size.
20598 No.487   [Delete]   [Edit]  [Reply]

Okay guise, don't mean to make people panic about this, but Desuchan's only got about 3 months of paid hosting left.

This is a call to everyone of Desuchan. We need to band together to help offset the cost of the server for this year, so Desuchan can continue to exist.
If you have anything you can spare, please donate it via this link. All proceeds go towards keeping the server online and Desuchan alive.

Ads will also be up soon to help offset the cost, but it's very doubtful that they'll cover the complete costs. Until now, Weedy's been covering the server costs, but he lost his job.

http://desuchan.net/donate.html DONATE PLOX



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No.1   [Delete]   [Edit]  [Reply]
  1. The Projects board is for the discussion and sharing of works in progress and for coordinating community projects.
  2. If the project is related to a hobby for which a board already exists (such as /o/ for art, /moonspeak/ for translations, /do/ for dolls, etc.), it is suggested that users link to whatever content is posted in those boards that is related to the project. The role of this board in such a case is left to the users.
  3. Use the ability to upload images to share relevant screenshots, sketches, graphs, etc. Posting trivial work such as quick doodles (for which there is /o/) is not permitted and will be considered trolling. Images are not necessary to start new threads.


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File: 1223005678492.png -(1563601 B, 1000x1337) Thumbnail displayed, click image for full size.
1563601 No.437   [Delete]   [Edit]  [Reply]

I've started a project, and it's started to gain quite a bit of momentum.
Alembic Grimoire is a comic that I'm writing and drawing, wherein monsters thrive, alchemy is real, and, well, there's a twist.
Nearly all the monsters are half-human, and can interbreed with human beings, making men a hot commodity both for breeding and as a food source for these creatures. These creatures are the product of eugenics and genetic engineering, and were released into the world all at once in the "Twenty Day War," where most of humanity was wiped out. The story takes place about eighty years after that date.
The story is written in the action vein of Tengen Toppa Gurren Lagaan with a lot of comedy.

Tl;dr What I'm asking for is for monstergirl designs. I need people to create monstergirls that I can throw in this comic, either that or monsters that I can adapt to the style of the comic. During this month, I plan to draw at least one per day.

Last edited 08/10/02(Thu)18:52.

55 posts and 12 images omitted. Click Reply to view.
>> No.549   [Delete]   [Edit]
File: 1226236148484.png -(956873 B, 547x1100) Thumbnail displayed, click image for full size.
956873

Hug mummy!
She looks friendly.
A little TOO friendly...

>> No.550   [Delete]   [Edit]

>>549
I wouldn't mind unwrapping her pyramids and swimming in her Nile, if you know what I mean..

>> No.554   [Delete]   [Edit]
File: 1226378756254.png -(1174280 B, 799x1418) Thumbnail displayed, click image for full size.
1174280

She's not quite ready for release yet, but this is a preview - I'll be releasing it in .psd and .sai formats in a .rar for people to have fun with - I've designed a couple outfits for her, plus you can toggle her clothes by using layer group buttons.
Outfits without bandages.
Hurr
Plus she's anatomically correct.

>> No.556   [Delete]   [Edit]

Gibbering Beaner
(based on the Gibbering Mouther)

A short, tan-skinned humanlike creature, the Gibbering Beaner is distinguished by a mouth that moves so quickly it's a blur, and the constant stream of unintelligible babble that it mutters. Other characteristics include brightly colored ponchos and sombreros, and the lingering scent of chile.
The primary attack is a confusion effect from the gibbering, but due to its spicy diet the Gibbering Beaner also has a weak fire-based breath weapon combining chile-fire and tequila - it gives its target warning by shouting "Muy caliente!" or some similar phrase when using it, so it's easily avoided.
Gibbering Beaners are fire resistant and great swimmers.

Last edited 08/11/13(Thu)09:19.

>> No.557   [Delete]   [Edit]
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971319

Preview + one of the added clothings.
Each part is on a separate layer.

>> No.561   [Delete]   [Edit]

>>557
/r/ .PSD

>> No.563   [Delete]   [Edit]
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96365

>>561
Not done yet. Still adding to it. Will release in a day or two. =P
Still have an outfit or two to toss on there, and a couple different eye colors.

Last edited 08/11/14(Fri)03:28.

>> No.564   [Delete]   [Edit]
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88958

Here's the release!

http://www.megaupload.com/?d=P6OH82K1

.rar file includes both .psd and .sai files.
Dress her in different manners, use photoshop to recolor clothes, or design your own stuff for her.
A Flash version will be up sooner or later. =3

>> No.565   [Delete]   [Edit]
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686406

>>564
IT'S LIKE A PARTY IN MY PANTS, AND EVERYONE IS INVITED.

Last edited 08/11/14(Fri)18:45.

>> No.567   [Delete]   [Edit]

>>478
Nice attempt at trolling.

Mind that the comic plot's not pivoted around sex- in fact, it skirts it nearly completely.

Designs and concepts are majorly bait for other artists/authors to get in on it after it's published. It kind of creates an "anything goes" sandbox environment.

Last edited 08/11/16(Sun)14:46.



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1051021 No.345   [Delete]   [Edit]  [Reply]

Dunno if this is the correct tripfaggotry... I'm at school right now. this is JadeStern, founder of the Desuchan Steam group. You might also know me as 'violence and upskirting'. Yeah... On to the point

A long long time ago in a far of corner of the internet I got together with a few of my fellow RM fans and started a project: Create a text based RP environment with a RM theme. Typically called a MUSH (Multi User Shared Hallucination... a descendant of the old Multi user dungeons).

Unfortunately for me/us/them... my old staff members had little or no dedication toward this project. We maybe put in a total of a weeks worth of hours over the last 5 months, only on things such as theme and system ideas. Very limited work has been done on the grid, as well as everything else.

Interested? Just curious? Wonder what I'm talking about? Feel free to post in this thread. I don't have time to give all the details here... so I'm going to wait until I get home to write more

TL;DR ->> Making a Rozen Maiden MUSH. Need your opinions on it

Comment too long. Click here to view the full text.

Last edited 08/09/18(Thu)12:29.

18 posts and 2 images omitted. Click Reply to view.
>> No.378   [Delete]   [Edit]

>>372
You will need either a telnet client or windows telnet. Windows telnet sucks and you can't see what you are typing, but it still WORKS if you don't want another program

http://www.xcalibur.co.uk/MuckClient/

when that is installed, click New Session, and in the temporary session box under url type

rozen.isunlimited.net

under port type

6565

Or for windows telnet go to start>run. Type in telnet and click ok. When the DOS window comes up, type open rozen.isunlimited.net 6565 then pus enter

>> No.379   [Delete]   [Edit]

>>378
Please remember that if the number of people connected at one time rises above 12 we may be subject to a termination of hosting. This is because for the development stage we are using free MUSH hosting. When the game is ready to be opened to all the mush will switch hosting providers, of which have very little rules regarding limitation of access

Also be advised if the population starts to get too high before we are ready we may have to close Chargen. This is because while we are open to help from the outside, we still need to manage the database. That... and the fact that we ARE still developing, and those who aren't helping but are still just 'hanging out' are in the way

>> No.381   [Delete]   [Edit]

>>377
It's not the same kind of roleplaying as the /rp/board. You will be expected to make sense and be consistent, and be both original and realistic. More along the lines of D&D with less focus on shooting orcs and flinging dice around.

Last edited 08/09/21(Sun)14:22.

>> No.399   [Delete]   [Edit]

Much storywork has been done, I tried to be helpful there. :)

Stuff that needs to be done next:
Decide on properties of Yggdrasil.
Build Yggdrasil.
Decide on properties of town.
Build town.

Last edited 08/09/25(Thu)18:36.

>> No.402   [Delete]   [Edit]

Wow..I was not expecting someone to suggest a MU* for Rozen Maiden. I think this would be good, so long as the focus is kept on social interaction with combat BAWWW as just either a way to resolve conflicts that can't be roleplay'd out or as a way of creating random circumstances to deal with and make things more interesting. I've been on a lot of MUCKs and MUSHs, and I've seen players come up with a lot of fun stuff, and then 6 months later they're rioting against the admin or they've moved on and stopped logging in.

If I wasn't so busy, I'd offer to help, but instead I will wish you good luck on this /pro/ject.

>> No.405   [Delete]   [Edit]

>>402
Thnaks!
I think your description sums up what we're shooting for pretty well.

>> No.436   [Delete]   [Edit]

Update October 2

Geographic Location decided
Island shape and method of construction decided
Lay of the land in progress.

>> No.447   [Delete]   [Edit]

Stats are being implemented.

Grace: how hard you are to hit
Will: magic resistance
Spirit: magic attack (dolls) or medium efficency (humans)
Body: physical resistance
Control: physical attack
Aim: accuracy

Stats will range from 1 to 10. They start at 1 and you get (32 for dolls, 24?? for humans) points with which to improve them.

As I understand it, dolls will have 100 hit points and mana points, humans will have 75 hp and mp. This means that it would be possible but improbable for a human to beat a doll in a fight.

>> No.519   [Delete]   [Edit]

Stats implemented for Chargen.

Note to Anou- You cannot have a doll over 40. This may be raised depending on how far in the future we put the MUSH, but for right now you are older than the Rozen Maiden >.>

>> No.566   [Delete]   [Edit]

shameless bump

some progress made on the map, mainly, about how big the Island will be



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358737 No.213   [Delete]   [Edit]  [Reply]

I've been working on this for awhile, so I figured that in light of >>209 I should get it out there before my thunder is stolen completely. Just a little friendly competition, though his name implies a certain level experience with these sorts of things that I lack, so he's welcome to swipe any ideas from me that he wants. I may return the favor :3

22 posts and 11 images omitted. Click Reply to view.
>> No.525   [Delete]   [Edit]

>>516

Quick note, when posting code, tab every line

like this

so that stuff like comments don't get mangled.

All right, I've corrected the comments with reg exp and it's looking good; the colors are not showing, but I'm assuming that they are all related to the images.

There is a good chance I may add these styles to the CSS selection, or even do some stuff like widen out the board selection header at the top for the other styles.

IIRC, you can define a color for the outset border, since at the moment it looks gray to me, which harms it's appearance.

Comment too long. Click here to view the full text.

Last edited 08/10/19(Sun)06:05.

>> No.526   [Delete]   [Edit]

>>525

This applies for you, too, Daughter. There is an issue with Wakaba Extension being widened due to the .reply class, though. (I might have to give the panel a specific subclass.)

Also, I'm going to write some Javascript later to "skin" the left frame when changing styles, when I have time to spare for everything else.

Last edited 08/10/15(Wed)18:52.

>> No.527   [Delete]   [Edit]

>>526
Right, well I imagine there'd be a bit of work before I could get you a .css file since I coded mine in Stylish from the get go - it doesn't work as a stand alone style.

Furthermore, seeing as it was for a firefox add-on, to match a firefox theme, there's quite a few firefox specific declarations in there which I suppose I'd need to remove.

Oh, and in Stylish it already formats the left frame, but it sounds like I may need to alter that too.

But hey, if it's actually going to get used I'll just redouble my efforts~

>> No.528   [Delete]   [Edit]

>>527

The moz- proprietary functions could actually actually stay. The only things that I see that would be definitely worth removing would be the @-moz-document module. Also, the .menu stuff for the frame on the left would need to be put in its own CSS. That's really about it, though the rounded edges would then not appear for non-Firefox users due to the proprietary properties.

EDIT: I resolved the issue with Wakaba Extension, whose fix will be in the next release.

Last edited 08/10/19(Sun)08:21.

>> No.543   [Delete]   [Edit]

>>528
I assume I should still put all the .content stuff for the news page and the like in the css for the left frame?

Last edited 08/10/26(Sun)02:18.

>> No.552   [Delete]   [Edit]

>>543

Yes, the styles for both go in style.css

>> No.553   [Delete]   [Edit]
File: Victorian.zip -(40215 B, 0x0) Thumbnail displayed, click image for full size.
40215

Okay, here's the stylesheet and associated images. Probably bugridden, but ostensibly complete.

>> No.555   [Delete]   [Edit]

>>553
Well crap, now I'm officially behind schedule...
I shall re-redouble my efforts.

Last edited 08/11/12(Wed)04:33.

>> No.560   [Delete]   [Edit]
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173015

Do these curvey labels look decent? Only at the moment it's just a -moz-radius thing - but I'm thinking I could do it using an image, so that everyone gets them.

>> No.562   [Delete]   [Edit]

>>560
I like it. I look forward to seeing the code...



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144606 No.30   [Delete]   [Edit]  [Reply]

Seems to be some interest so i'll be using this thread to share progress on the desu-based firefox theme i'm working on.
Granted, most of the work involves me blindly stabbing random numbers into .css files until something happens, nonetheless with any luck I should have something for you within a week or so.
Also, this being as good an excuse as any, I shall be namefagging it up for the duration of this endeavour. Joy.

73 posts and 15 images omitted. Click Reply to view.
>> No.529   [Delete]   [Edit]

>>396
This is working great for me, and I modified it (really very little work if you're willing to use your eyes) to work on the rest of the *chans I go to. Looks great with the FF theme, also installed.

As to the FF theme, I have one question: why don't I get a graphic for pages loading? I was hoping the one in >>31 would work, but nothing. It just sits there, saying Loading without even so much as an animated ellipsis to keep me entertained.

>> No.530   [Delete]   [Edit]

>>529 here

To clarify, I installed >>374 by renaming it to .xpi and opening with firefox. It installed fine, but my bar won't load.

>> No.531   [Delete]   [Edit]

>>530
Er... still not quite sure what you mean. Which bar?

I have no idea why the loading .gif wouldn't appear, you are talking about the tabs right?

Maybe a screenshot would help.

>> No.532   [Delete]   [Edit]
File: 1224452654932.png -(4618 B, 373x22) Thumbnail displayed, click image for full size.
4618

>>531
When a tab is loading, it just says "Loading..." without an animated GIF beside the word, or even the "Loading..." animating.

>> No.533   [Delete]   [Edit]

>>532
Well at the moment my only suggestion is to try reinstalling it... can't think what else it could be seeing as it seems to work fine for others.

If that's no help then I'll try going over that section of code again once I get back to work on it.

Last edited 08/10/20(Mon)19:44.

>> No.534   [Delete]   [Edit]

Submit this to the Mozilla themes database.

https://addons.mozilla.org/en-US/firefox/browse/type:2

>> No.535   [Delete]   [Edit]

>>534
Eh... not likely, I usually wouldn't upload anything at all that I hadn't finished to perfection - this is something of a special case for you guys so that you didn't have to wait too long.
And yeah, this is a long way from perfect...

Hopefully once I'm settled and have more free time on my hands (began my degree course a few weeks ago), I'll really get back down to it, including the variations for the other maidens.

Last edited 08/10/21(Tue)00:07.

>> No.536   [Delete]   [Edit]

>>533
I uninstalled and completely reinstalled, and I have the same issue. Everything else is great, though. I especially like the pattern for empty tab-bar space (the repeated diamond-dash thing).

>> No.537   [Delete]   [Edit]

>>536
Damn... well I'm afraid I really don't have a clue, it's working fine my end.
Hopefully it'll get fixed in the next version, I'll look into it.

>> No.558   [Delete]   [Edit]

>>396
>>374

fuck yea using it right now.



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2194255 No.427   [Delete]   [Edit]  [Reply]

Rulebook for Touhou Mafia, 1st Edition. Still WIP, feel free to contribute. I really need more witty skill names.

-

Touhou Mafia was meant for a HUEG player base, as it would work best as a fast-paced multi-faction run. Factions are extremely symbiotic, with many skills and abilities depending on the survival of other members of your team. Deaths would exceed the amount in traditional Mafia by a hell of a lot of percent.

Touhou Mafia runs on a 3 tier one:1 hero rate.

Basic Rules:
-All lynch votes are made in the thread (which will be on /touhou/). If you do not have the ability to vote for lynch, you must cast a vote anyway, so as to not give away your identity. Your vote will not be counted in this case.
-All faction kill votes are made through IRC via PM to the GM. Faction members are allowed to talk to each other, though it is advised not to do so in public.

Last edited 08/10/01(Wed)21:22.

1 posts and 1 images omitted. Click Reply to view.
>> No.429   [Delete]   [Edit]
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115649

The Village easily has the potential to be the most powerful faction in the game. In the perfect mirror of lasseiz-faire capitalism, though, they have little incentive to work together. Most players will find their characters have a wide range of actions to choose from, giving them the most versatile faction in the game. However, their win conditions are all selfish, and, in the last-standing cases, conflicting.

Villager:
You are a nameless, faceless villager. You have no innate skills or abilities. You are distinctly nondescript.

Abilities:
Lynch Mob: You may vote for lynching.

Skills:
Combat Training: At the cost of 24 hours, (you cannot perform any action and are still vulnerable to all actions), you may switch class to Youkai Hunter.
Advnaced Schooling: At the cost of 24 hours, (you cannot perform any action and are still vulnerable to all actions), you may switch class to Sage.

Comment too long. Click here to view the full text.
>> No.430   [Delete]   [Edit]
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1844640

Eientei is oriented around protection and deceiving those that attempt to hurt the faction. In traditional Mafia, they are played as Scum.

Earth Rabbit:
You are a nameless, faceless bunny-girl working for Eientei. You have no innate skills or abilities. You are distinctly nondescript.

Abilities:
Lynch Mob: You may vote for lynching.
Five Impossible Decisions: If Tewi is alive, you may vote for faction kill.
Tasukete’d, Eirin: If Eirin is alive, you have 10% chance to survive death.

You win if Tewi wins.

Tewi Inaba:
You are Tewi Inaba, head of the Earth Rabbits. You are both good luck and a pathological liar. The correlation between the two is uncertain.

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>> No.431   [Delete]   [Edit]
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42089

⑨ Squad is, despite their nature, extremely good at making the game annoying for everybody else. While they are slightly underpowered compared to other heroes, all of them hold a deception ability. ⑨ Squad’s attempts at faction kill are always at 50%.

(Picture pending change to that one of the ⑨ Squad hugging Cirno. Which I don't have on my laptop.)

Yukkuri:
You are a yukkuri. You take it easy.

Abilities:
Apex Predator: You may choose a yukkuri-archetype (even if chosen character is not in the game). If you are investigated, you will be shown as that character instead.

Skills:
Take it Easy!: You may have 1 player take it easy per 24 hour cycle, preventing them from acting. This includes votes.

Comment too long. Click here to view the full text.
>> No.498   [Delete]   [Edit]
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120680

>>431

'zis that image?
polite sage anyway

>> No.512   [Delete]   [Edit]

>>498

Yeah, that's it. I'll change it later.

Anyway, can I get a show of interest here? We need at least 12 people to play, but I'm hoping for at least 20 for traditional, and a hell of a lot more for multi-faction.

>> No.513   [Delete]   [Edit]

>>512

I'll play but I call a person....

>> No.514   [Delete]   [Edit]

I'll play, this sounds interesting

>> No.515   [Delete]   [Edit]

In!

>> No.520   [Delete]   [Edit]

In. Can I be Cirno? <3 Or Alice?

(Two completely different characters but I like both. :/)

Last edited 08/10/14(Tue)04:56.

>> No.551   [Delete]   [Edit]

innnnn



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53265 No.545   [Delete]   [Edit]  [Reply]

I want a chance to experiment with Microsoft's API for making programs with GUIs, and I've been goofing off with this bit of C code that can emulate some of the stuff in Touhou, and I really like zombies, so I'm going to combine them.

Coming Soon: FLECHE. A curtain-fire game. With zombies.

Since this is my first lots-of-things (but not my first video game, so at least that won't be too much of a cock-up) it's going to be pretty roughly made. It'll have graphics like Embodiment of Scarlet Devil, the only difficulty levels will be Insultingly Easy and I Wanna Be The Guy, and lame sound effects and BGM, like a one in 256 chance that any zombie you gun down will give a horrible shriek as it dies.

More information as I write more code and create in-game assets.

>> No.548   [Delete]   [Edit]

Why fleche? I mean, nothing wrong with the term or anything, I'm just curious. I can't help but imagine a dude in fencing gear running and stabbing multiple zombies onto their blade lol..



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812021 No.17   [Delete]   [Edit]  [Reply]

This okay here? Since 4chan and thus /po/ is down, might as well post some of my origami here if it's okay with you all.

(USER WAS BANNED FOR THIS POST)

Last edited by moderator 08/11/08(Sat)04:58.

>> No.18   [Delete]   [Edit]

I love the Vaporeon

>> No.23   [Delete]   [Edit]

most definantly

would like to see moar

>> No.27   [Delete]   [Edit]
File: 1218288478227.jpg -(796338 B, 1712x2288) Thumbnail displayed, click image for full size.
796338

>>23
k.

>> No.55   [Delete]   [Edit]

wow - i was watching pokemon like 5 seconds ago - just paused it to let the rest of the video load and this is the first board i come to

>> No.68   [Delete]   [Edit]

>>27

Is that sum Z'Gok?

>> No.75   [Delete]   [Edit]

>>68
Yes sir, it is indeed.

>> No.91   [Delete]   [Edit]

>>17
detailed instructions on how to make jolteon NAO

>> No.172   [Delete]   [Edit]
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789710

>>91
I've been working on and off on Eeveelution diagrams for a few weeks now. Been kind of putting it aside lately to get ready for AWA however.

>> No.547   [Delete]   [Edit]

Please instructions on how to create them? I cannot find anything on the internets =/



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155378 No.125   [Delete]   [Edit]  [Reply]

A new version has been released.

http://userscripts.org/scripts/show/23705

Another version will be released later this week, but it will be mostly code touch-ups and an optional limit on height for partial image expansion. (The current implementation limits the maximum width.) I might also mess with the "Thumbnail displayed" message when expanding the image.

Last edited 08/08/12(Tue)21:36.

>> No.140   [Delete]   [Edit]

I love you Anon.

>> No.146   [Delete]   [Edit]

What folder do I put the .js file in?

>> No.152   [Delete]   [Edit]

>>146

For Opera or Firefox + Greasemonkey?

In Firefox, just open the .user.js file with the browser. In fact, a prompt for installing the script should usually appear once you access the download URL of the script. Make sure you install GreaseMonkey first (https://addons.mozilla.org/en-US/firefox/addon/748). In Opera, follow the instructions in the first paragraph of the Adding User JavaScripts section at http://www.opera.com/support/tutorials/userjs/using/#writingscripts.

>> No.173   [Delete]   [Edit]

I found a bug. Expand all images only expands the OP's image.

>> No.174   [Delete]   [Edit]

>>173

It took only a few minutes to find the trouble. This is on Opera, right? I have updated the script.

Last edited 08/08/14(Thu)14:53.

>> No.176   [Delete]   [Edit]

Digging the new version

>> No.538   [Delete]   [Edit]

The script has been updated again. Consider it a warm-up for getting some stuff done around here.

>> No.540   [Delete]   [Edit]

>>538
Really liking it.

>> No.546   [Delete]   [Edit]

Just wanted to drop a suggestion in the box here, could you set it up so that when someone links to a post such as
>>125
When one clicks on that it loads the post it linked to right under the comment that contained the link? It would be nice in threads that are huge when you don't feel like loading the whole thread to see the one post it linked to.



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